How we gamify the Digital2012 Convention

Adding fun to Digital2012

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Gamify Events by juloot interactive

We designed a gamification mobile app for the Digital 2012 Convention. In addition, we create challenges based on the event’s central theme to engage the participants.

We build small-group and individual challenges based on the convention content to engage the participants. The challenges unfolded after the event ended for additional two weeks on participants’ smartphones..

They could show what they learned and implemented from the convention by finishing the Location-based quests, gaining extra points, and as a result, better positioning on the participants’ leader board. In addition, liking and commenting on fellow quests earn them additional points. Participants embrace our gamification app with love stating it’s the first time they experience fun in a formal convention. Moreover, the mobile game app serves to create a vivid expert community.

How we Gamify the event?

Our work includes creativity, design, and implementation. The challenges are based on the event’s central theme and scope, focusing on future marketing trends. Creating Location based quests. The management of participants’ interactions on Location and on the mobile app. Game challenges and quest analysis and feedback for managers. Graphical Design of challenges and quests, including embedding video clips trivia.

 Like our Gamify Convention experience? Contact us NOW


C.B.C. Group Ltd. The Central Bottling Company (Coca-Cola Israel).

Platforms: iOs, Android. a Location Based game mobile app, Website.

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juloot Founder

🕹Elhanan Gazit, Ph.D., is a Gaming and Metaverse Entrepreneur, Advisor, Investor, Speaker, Video Games Scholar // Founder @ juloot, @ MetaYeda, @ YedaVerse, Ex-Founder and CEO @ MetaverSense Ltd. Let’s connect: